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Pokemon Pearl Walkthought (Part Ten)


SWORDS DANCE
*********************

This move is the same type of move as DD except it doubles attack and does
nothing for speed. 

*********************
CALM MIND
*********************

Raises Sp. DEF and Special attack by 1.5

*********************
AGILITY / ROCK POLISH
*********************

Doubles your pokemon's speed.

*********************
COSMIC POWER
*********************

Raises your DEF and Sp. DEF by 1.5 A total tank move. You are going to take
some damage doing your power ups so you will need a move like rest to get your
health back.

*********************
NASTY PLOT
*********************

Doubles your pokemon's special attack.

*********************
IRON DEFENSE
*********************

Doubles your pokemon's defense.

*********************
AMNESIA
*********************

Doubles your pokemon's Sp. DEF.

Your pokemon can raise its stats 6 times. You can use moves that double your
stats 3 times. After that, the moves are maxed out and they will not work
anymore. The next moves are going to be completely different than the ones
listed above.

=============
BATON PASS (BP)
=============

This move must be used in conjuction with other moves. If you just use Baton
Pass, it will not do anything except change your pokemon. If you use Swords
Dance and then use Baton Pass, the swords dance will be passed onto the pokemon
you switch into battle. If you are able to get a couple good stat uppers and
then BP them onto someone else on your team, you could win the entire match
after that. I have swept a few teams doing this. Imagine BP'ing a doubled
attack and a speed boost to a Metagross. It isn't pretty for your opposition.

=============
HAZE
=============

This move can be important if you let the opponent get in some stat changes and
there looks to be no end in sight. Haze resets all pokemon's stats back to
normal. That is of course if you can get a move in (focus sash).

=============
BELLY DRUM
=============

Cuts your HP in half but makes your attack stat 400% more than usual. It can be
hard to find the right time to use this move. Also, it needs to be a semi-fast
pokemon otherwise you will die on the next hit. Using this in conjuction with
a speed boost can finish your opponent.

=============
SUBSTITUTE
=============

A nifty little move that makes a doll out of 25% of your HP. The doll takes
damage instead of you. The doll cannot be confused or have any status change
inflicted upon it and it has the same resistance and weakness that you do. A
great move to use if you sense a Confuse Ray or Toxic coming on. It also
ensures you aren't going to take extra damage. You can only lose 25% of your
health. Roar and Whirlwind will take you and your sub away. Substitute can be
BP'd to another pokemon in your party.

=============
SPIKES
=============

This is a ground move that lays spikes around the opponents team. You can lay
spikes up to three times. When the opponent switches pokemon, they will take
ground damage from the spikes. If the pokemon is flying or levitating, the
spikes will not harm the opponent. This move works well in conjunction with
Stealth Rock, Roar and Whirlwind.

=============
TOXIC SPIKES
=============

Toxic spikes are very similar to regular spikes but the 1st set of spikes will
inflict regular poison and the 2nd set of spikes will inflict toxic poison.
Steel types are immune to toxic spikes and if you send out a poison type, the
toxic spikes are removed. 

=============
STEALTH ROCK
=============

Stealth rock is the rock version of spikes. It can only be used once however
put it can do a lot of damage depending on the type of pokemon that comes out.
Stealth Rock will do 50% damage to a Charizard. It will do little damage to
grass type pokemon. This move stacks with spikes and Skarmory can learn this,
spikes and Roar. If you get them all down, your opponent start with much lower
health as soon as they switch in. It makes 1-HIT KO's easy.

=============
RAPID SPIN
=============

An attack that does little damage but can save your team. Rapid Spin removes
any spikes or rocks around your team. It is especially nice if you let your
opponenet place everything while you attack it and then you rapid spin all
their hard work away. Of course you would want the pokemon you have out to have
Rapid Spin because you dont want to be switching into all that. As soon as your
opponenet starts placing any spikes or rocks down, switch to your rapid spinner

-----------------------
E.1.0 - Movesets
-----------------------

This section will be for any movesets that I have come up with will be. If you
email me and ask me for a moveset and I respond with an answer, I will put a
copy of it in this section of the guide. Movesets are not always pass or fail.
You need to use one that benefits the pokemon and your team. Do not be afraid
to change things up and try out new things. These movesets are meant to be
helpful if you've no idea what to do. Please remember, many of these movesets
I may not have tried myself so if you choose one and it's not working out,
change it up and also consider changing your pokemon.

~~~~~~~~~~~
Torterra
~~~~~~~~~~~

Careful
-Curse
-Earthquake
-Wood Hammer
-Leech Seed/Synthesis/Crunch

Curse helps with Attack and Defense so the Nature helps with Sp.Def. 

~~~~~~~~~~~
Infernape
~~~~~~~~~~~

Adamant
-Close Combat
-Earthquake
-Stone Edge
-Fire Punch/Blaze Kick

Meant to hit hard and fast not last.

~~~~~~~~~~~
Empoleon
~~~~~~~~~~~

Empoleon @ Physical
-Swords Dance
-Drill Peck
-Earthquake (EQ)
-Brick Break/Steel Wing/Shadow Claw/Rock Slide

Empoleon @ Special
-Surf/Brine
-Ice Beam
-Aqua Ring
-Flash Cannon/Grass Knot

~~~~~~~~~~~
Spiritomb
~~~~~~~~~~~

-Nasty Plot/Calm Mind
-Shadow Ball/Ominous Wind/Dark Pulse
-Confuse Ray/Will-o-Wisp
-Psychic/Hypnosis/Pain Split

~~~~~~~~~~~
Lucario
~~~~~~~~~~~

-Swords Dance
-ExtremeSpeed
-Close combat
-EQ/Brick Break/Drain punch/Poison jab/Blaze Kick/Crunch

~~~~~~~~~~~
Garchomp
~~~~~~~~~~~

-Dragon Rush / Dragon Claw
-Swords Dance
-Fire Fang
-Crunch/EQ/Brick Break/Shadow Claw/Stone Edge/Double-Edge

~~~~~~~~~~~
Dragonite
~~~~~~~~~~~

Dragonite has tons of moves to choose from and you can have all different
variations of it. Dragonite even has a decent SP. ATTACK so you could consider
using it as a special sweeper. I do not condone that though as you should use
what the pokemon's abilities are. So, I will make a couple movesets with
physical attacks in mind.

Dragonite @ Choice Scarf
Adamant
- Fire Fang
- Thunder Fang
- Earthquake/Aerial Ace/
- Dragon Claw/Dragon Rush/Outrage

Fire and Thunder Fang help with any Ice Beamers that will take out
Dragonite. Choice Scarf ensures you go first against said Ice Beamers.
Pick one of the Dragon Moves for STAB. AA is also on there for STAB.

Dragonite @ Life Orb/
Adamant
- Dragon Dance
- Brick Break/Earthquake
- Fire Fang/Thunder Fang
- Aerial Ace/Dragon Claw

Dragon Dance here because you no longer have the scarf on. Life orb adds damage
and 1 DD is going to add more damage. If you get your DD in, this is one nasty
dragon. If you pick EQ, then take Thunder Fang and if you pick Brick Break,
take Fire Fang.

~~~~~~~~~~~
Salamence
~~~~~~~~~~~

Salamence @ Choice Band
Adamant
- Double-Edge
- Outrage/Dragon Claw
- Crunch
- Brick Break

The Choice Band is going to make you use the same attack over and over so you
do not need a range of Super Effective attacks as you need to attack with this
pokemon and then switch it out. This makes Outrage even more effective. I
picked these moves because if you are stuck using any of them, you have a
pretty good chance that you will not get "it doesn't affect" the opponent. The
only attack that will not damage an opponent is Brick Break against Ghost.

Salamence @ Life Orb/Concentration Band
Adamant
- Fire Fang
- Thunder Fang
- Dragon Dance/Earthquake
- Outrage/Dragon Claw

A more standard one that will cover the most types of pokemon. You can get rid
of Dragon Dance if you are going for a poke that does the most Super Effective
attacks. Life Orb to add more damage to all your attacks. Concentration Band
does less damage than Life Orb but you keep your HP so you decide.

Salamence @ Focus Sash
Adamant
- Dragon Dance
- Fire Fang/Earthquake
- Thunder Fang/Brick Break
- Dragon Claw

You use Dragon Dance on the first turn to get your stats raised. The Focus Sash
ensures you stay alive unless confusion or weather affects. After the DD, you
sweep as much as you can. I put EQ and BB there because they will do more
damage on pokemon that you do not have an SE attack for. The two fangs are only
65 power but EQ is 100 and BB is 75.

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