• July 2008
    S M T W T F S
    « Jun   Aug »
     12345
    6789101112
    13141516171819
    20212223242526
    2728293031  

Rune Factory 2: A Fantasy Harvest Moon Announced!

Alright, some time last month (I’m guessing the very end) Natsume announced Rune Factory 2.

Rune Factory 2 is on the way and will be released for the Nintendo DS™ system later this fall. The Rune Factory series is a unique blend of elements from the world of Harvest Moon and that of a fantasy RPG, offering Harvest Moon fans and traditional RPG players the best of both worlds. For more information and screens of the game, please click on the links below.*

Know here the opening

DS Lite Harvest Moon Travel Kit

An adorable Harvest Moon themed travel kit for the DS Lite is going to be released on April 1st for $19.99. This is the perfect collectable for any HM fan. The travel kit includes a game case, strap, skins and a cow-themed stylist for your DS.

Animal Crossing: Wild World Haircut Guide

Boy Hairstyles
1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
A: “Every day.”

2. Harriet: “Do you like the sun? How does it make you feel?
A: “Warm…”

3. Harriet: “If you were rushing to the salon and someone were to call to you, what would you do?”
A: “Grin and say hi!”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
A: “Every day.”

2. Harriet: “Do you like the sun? How does it make you feel?
A: “Warm…”

3. Harriet: “If you were rushing to the salon and someone were to call to you, what would you do?”
B: “Ignore ‘em!”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
A: “Every day.”

2. Harriet: “Do you like the sun? How does it make you feel?
B: “Sweaty!”

3. Harriet: “Are clothes important to you?”
A: “Oh yeah!”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
A: “Every day.”

2. Harriet: “Do you like the sun? How does it make you feel?
B: “Sweaty!”

3. Harriet: “Are clothes important to you?”
B: “Nah.”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
B: “Big nights!”

2. Harriet: “I’ll bet you’re just the toast of every party, aren’t you?”
A: “Well, duh!”

3. Harriet: “If your ideal hairstyle were a song, what kind of song would it be?”
A: “Power ballad.”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
B: “Big nights!”

2. Harriet: “I’ll bet you’re just the toast of every party, aren’t you?”
A: “Well, duh!”

3. Harriet: “If your ideal hairstyle were a song, what kind of song would it be?”
B: “RAWK!”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
B: “Big nights!”

2. Harriet: “I’ll bet you’re just the toast of every party, aren’t you?”
B: “Unfortunately…”

3. Harriet: “Well, will you tell me a bit about your primping routine?”
A: “I’d rather not.”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
B: “Big nights!”

2. Harriet: “I’ll bet you’re just the toast of every party, aren’t you?”
B: “Unfortunately…”

3. Harriet: “Well, will you tell me a bit about your primping routine?”
B: “I’m embarrassed!”

Girl Hairstyles
1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
A: “Every day.”

2. Harriet: “Do you like the sun? How does it make you feel?
A: “Warm…”

3. Harriet: “If you were rushing to the salon and someone were to call to you, what would you do?”
A: “Grin and say hi!”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
A: “Every day.”

2. Harriet: “Do you like the sun? How does it make you feel?
A: “Warm…”

3. Harriet: “If you were rushing to the salon and someone were to call to you, what would you do?”
B: “Ignore ‘em!”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
A: “Every day.”

2. Harriet: “Do you like the sun? How does it make you feel?
B: “Sweaty!”

3. Harriet: “Are clothes important to you?”
A: “Oh yeah!”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
A: “Every day.”

2. Harriet: “Do you like the sun? How does it make you feel?
B: “Sweaty!”

3. Harriet: “Are clothes important to you?”
B: “Nah.”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
B: “Big nights!”

2. Harriet: “I’ll bet you’re just the toast of every party, aren’t you?”
A: “Well, duh!”

3. Harriet: “If your ideal hairstyle were a song, what kind of song would it be?”
A: “Power ballad.”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
B: “Big nights!”

2. Harriet: “I’ll bet you’re just the toast of every party, aren’t you?”
A: “Well, duh!”

3. Harriet: “If your ideal hairstyle were a song, what kind of song would it be?”
B: “RAWK!”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
B: “Big nights!”

2. Harriet: “I’ll bet you’re just the toast of every party, aren’t you?”
B: “Unfortunately…”

3. Harriet: “Well, will you tell me a bit about your primping routine?”
A: “I’d rather not.”

1. Harriet: “Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?”
B: “Big nights!”

2. Harriet: “I’ll bet you’re just the toast of every party, aren’t you?”
B: “Unfortunately…”

3. Harriet: “Well, will you tell me a bit about your primping routine?”
B: “I’m embarrassed!”

Color Chart
Choice Color Yielded Warm or Cool?
Mysterious! Dark Brown Cool
Young! Blue Cool
Lush! Green Cool
Radiant! White Cool
Safe. Light Brown Warm
Lighthearted Blonde Warm
Fiery! Orange/Red Warm
Flirty… Pink Warm

Animal Crossing Wii Goes MMO

ImageAnimal Crossing for the Wii will be an MMO/social networking title. It’s no great surprise – in a few short years, Animal Crossing has become one of Nintendo’s most-loved and top selling franchises (over seven million copies sold), particularly in Japan. Nintendo refers to the title as a ‘communications game’ rather than a videogame, and playing already depends on real-world timekeeping, weather patterns, social conventions, and above all else economic interactions. In almost every way, Animal Crossing has always been the perfect MMO concept, and this development is simply a fulfilment of that promise.

The game has yet to be officially announced (although Nintendo has at least confirmed that an Animal Crossing game is in development for the Wii) and so details are not so much thin on the ground as nonexistent. But there are some indications of where the game will take the series: Katsuya Eguchi, head of development for the project, has made relatively non-committal noises thus far, but hinted that connection to mobile phones and PCs (for basic functions such as messages) would be included in an interview as far back as last year. Animal Crossing’s earlier iterations already feature travelling between towns, the ability for players to live in the same town (though not to play in it at the same time), and the ability to design your own clothing – and to sell it.

Of similar import is the imminent arrival of an official DS flash card, which will initially just be available to allow Nintendo to sell the back catalogue of Game Boy and Game Boy Colour games. The uncontrollable homebrew and piracy communities that use the DS rely on similar devices for their more nefarious ends, but this should, in the long term, allow Nintendo to exercise some control over at least the former through the simple step of offering a path to publisher-supported content. Compared to the slightly vague WiiWare proposition, this has the possibility to revolutionise homebrew development – at least in terms of distribution and the possibility of mainstream success – but how far the notoriously controlling Japanese giant will allow that community the creative freedom it requires to flourish will only be seen in practice. And before getting too excited, the device will launch exclusively for old Game Boy content, initially.

These are two moves that might seem insignificant in the whirlwinds of Halo 3, Home and the AAA titles that will dominate Christmas headlines. But grandmaster Nintendo is already thinking many positions ahead, and these two announcements, when made, will only consolidate this winning stance.

What Nintendo Says About Animail Crossing For The Wii

atsuya Eguchi also discussed how his team continues exploring potential ways to take advantage of the WiiConnect24 feature such as allowing friends to visit other towns or leave messages while the machine is in standby mode.[4] As of mid-2008, blogs such as Video Games Blogger have predicted that Nintendo might well officially unveil the game at E3 in July 2008, along with educated guesses about likely included features.[5][6] Additionally, the 2008 Release Schedule portion of Nintendo of Japan’s April-December financial results statement has forecasted a 2008 release for the game.

Developer(s) Nintendo EAD
Platform(s) Wii
Genre(s) Social simulation
Pink Blog
Official FAQs of Sanriotown Blog
Fashion Blog
Director's Club