Finally, after a couple of quests, I managed to get to the so-called “adventure area” where there are monsters. Yes, it will certainly be an adventure f I manage to figure this out… What part of this is supposed to be a monster? Oh, right, this is the HK universe, so I suppose cuddly sheet and friendly cactus are a menace… We can’t leave My Melody to fend off from a pack of hungry sheep by herself, now can we?
Now, I have to stop ere and mention something. To my knowladge, the only way to play this game is by mause control and I think there’s no control configuration. So this is the point where you’re going to realise how awfully broken, horrible and unresponsive the controls can be.
Ok, get this: you move around by left clocking where you want to go. Why don’t they use the keyboard directional pad, I don’t know, but I’m guessing it’s because the maps are all 2-D. Now, don’t get me wrong, I’m a fierce 2-D fan, but when the cutely, fluffly menace that you’re trying to put to sleep with a stick and your personal character are covered out of sight by a giant cotton-candy cloud floating in the air, then you have some graphical problems!!!!
You preform actions by right clicking. That’s it. Item use? Right-click. Talk to character? Right-click. Gather resorces? Right-click. Tell Pochacco to go take a nice dip in the water after he has given you riduculus quests for the upteeth time? …You wished…
Of course, all of this happen only when the controls FEEL like regestering your actions. And this always, ALWAYS happens against monsters. To attack, you right-click, obviously. By doing this you go near the monster and… well, suposely you start hitting it. That is when the game is in a good mood, because most of the times it just has your character move close enought to the monster until it sees you, starts attacking and no matter how many times you right-click, your character will not move an inch towards any sort of agressive stance. You are then left with two options: stand there, picking your nose, until all your HP drops to 0, or you can run away and progressively continue to right-click the monster until FINALLY the game gets the basic idea that you don’t actually want to give the cactus a nive big hug but rather hit it with a stick until it’s dead.
Dead, you say?!?! OMG, HKO is a game where you can kill cute little animals!!! What’s wrong eith the world?!?!
Well, apart from the internet culture, obesity several political-religious subjects, I’d say that HKO is preatty… weird. In a way that it’s totally safe and harmless. I really have to congratulate the people who designed the mechanics fo thsis game because to make an MMO where you dn’t actually kill anything is itself a preatty difficult concept to make. So no, you don’t kill anything, rather you put them to sleep by wacking them with a weapon, and I use the term loosely.
I quote from a HKO FAQ: “HKO is a Sanrio game, and therefore try to keep the atmosphere as peaceful, joyful, and non-violent as possible. This does not mean there will be absolutely no conflict or weaponry. HKO will not have traditional lethal weapons like swords or guns popular in other MMORPGs, but there will be plenty of non-lethal objects such as umbrellas, magic lollipops, etc. that will be used to clobber the forces of evil.” When did Sauron employ an army of sheep to take over middle earth?