Archive for April, 2007
almost
Wednesday, April 11th, 2007i finished the art for prince Nemo, i just need to scan it. i dont know if anyone is acutaly reading this but either way i should have the art by the end of the week, peace
the game
Sunday, April 8th, 2007well I’m in the mood to post the rules for the game that the characters I’ve introduced come from… its something I’ve been kicking around in my head for a wile and it has 3 levels, I’ll put the first level here and if any one wants the I’ll add the 2nd and 3rd
One Player Adventures
Rules
The player starts by picking one weapon and one skill. Each player starts with 4 health and 4 mana.
Once the player had given their character a weapon and a skill they are free to give the character a name and make up a history for them. The player then follows the story line and battles a monster; if they defeat the monster they gain a victory reward.
Battle Rules
Each monster has a number of health and 2-4 attacks, each attack has a number or numbers assigned to it. The player rolls a 6 sided die to determine which of the attacks the monster uses. Normally the stronger attacks are less likely to happen.
The player decides on odd or even then rolls the die, if they get what they picked they get to act first, in some story cases they may not get to roll. When fighting most weapon attacks are free but magic has a designated mana cost. When a spell is used its mana is marked off from the user. When a character is harmed by the monsters attack a number of health is removed and when the player deals damage they cross that number of health off the monster.
Effects
When a weapon or skill says evade then the next attack against them doesn’t deal any damage. When an attack says poison then the player must flip a coin if heads then cross one health off the attacks target, then flip a coin again before the targets next action, if heads remove another health, if tails then the target is no longer poisoned. Each time the flip is heads then the effect last another turn until the flip is tails.
Should an attack say sleep then the target of the attack cannot act on its next turn. If a weapon says +(number) mana next to it, then the weapon adds that number of mana to the character.
Level 1 Weapons
Wooden sword 2 damage
Dagger 1 damage (evade)
Sling shot 2 damage (evade) 1 mana
Wooden staff 1 damage (+1 mana)
Wooden broom 1 damage (sleep)
Lute 0 damage (sleep +2 mana)
Level 1 Skills
Wizardry1 +2 mana
Fire ball 2 damage (evade) 1 mana
Thunder 3 damage 2 mana
Heal1 +1 health 1 mana
Pet dog flip coin (heads) 2 damage (tails) +1 health 2 mana
Pet cat flip coin (heads) evade (tails) nothing 0 mana
those are the rules in any case its ment to be an adventure game you can play by yourself you just need a normal die and some imagination. also heres a new picture of Mac drawn by a friend


