I got Chocobo Tales last weekend & let me tell you, It’s wicked fun! I’ve always loved the Final Fantasy Chocobos, and this game serves `em up with extra helpings of kawaii.
I’ve read several reviews that said that square-enix did some research & found that younger players liked chocobo the best of all the FF characters. So they made this Chocobo game for that target audience. If you’re not in that age group, never fear this is still a hugely entertaining game for anyone, especially if you’re a fan of the FF series.
Basically, it’s a full game of minigames. (And microgames!)
You play as Chocobo, (or whatever you name him) & you need to save your
friends from the evil Bebuzzu, who has trapped them in cards. As you progress new challenges arise in the form of picture books. To move on, you must beat the minigames within each one to finish the story. When you finish the story, it’ll (usually) affect part of the scenery, allowing you to go through to the next phase.
Along the way you’ll find microgames which (like minigames in most games) don’t have to do with story progression, but will help you out by giving new pop-up cards as rewards.
Instead of regular combat as in most FF games, it’s a pokemon/yu-gi-oh style card battle. You get better cards from both mini & micro games, and the better you do in them, the better cards are available to you.
There’s an IGN article with one of the creators of Chocobo Tales where he mentions downloadable cards.
IGN: Tell us a little bit about the new downloadable cards. Was the process of working with Nintendo on download stations easy, and do you think it’s something developers should work into more titles?Yuki Yokoyama: The downloadable cards, while not easy to use during duels, are extremely powerful. You should definitely include one or two in your deck and give them a try!
On the topic of download stations, dealings with Nintendo went smoothly. However, in both Japan and North America, Nintendo only makes it possible to offer one type of data for a set amount of time. I wish we could have offered our fans a greater variety of downloads. Nintendo, I hope you’re reading this!
As for whether or not download functionality should be implemented in titles, I think that depends on the game. But I do think providing additional features to games makes any player happy, so I think downloading should be utilized to its fullest.
IGN: Why did you decide to set aside Omega as one of the exclusive cards? Can you tell us a little about the card?
Yuki Yokoyama: We selected Omega since he appeared as a boss in Chocobo’s Dungeon. Although the card has a very high CP cost, only two colors are required, making it easy to build a deck around Omega. I think it’s one of the best cards for landing a “critical hit” during a long duel!
To get the Omega Cannon, select “Send” from the main menu and “Download Card.” Press the L button twice, then Up, the B button twice, then Left on the D-pad.
For the record, the only reason I’m cool with this “code” is that it’s not a cheat. The card was available from DS download stations, but now that the game is a bit old, it’s not available to get now.
So there you have it! Chocobo Tales, the super-cute Final Fantsay Spin off! Love it!

















































